![]() Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. After you posted it on the subreddit, I modified it slightly to remove the trademarked Sony logos and added a menu button (EDIT: and, to be clear, I put the sanitized version in the set of overlays that are included with RetroArch, so you can get it from the online updater) Thanks And (i wast sure) but thought. Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. (otherwise things won't have the correct aspect ratio)Ĥ. Change your Wii and your TV screen settings to 4:3 mode. It would be much smaller and would just look like a thicker border since the gba sp top screen didnt have much in the way of physical features that set it apart from a clone other than the Game Boy Advance logo. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. Place image and cfg file in retroarch/overlays or in a folder in retroarch/overlays. First of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is. ![]() download the "border overlays.zip" at the bottom of this post.Ģ. I was disappointed when I found out that Gambatte for RetroArch Wii doesnt have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. Do you play games via RetroArch If so, you should most definitely be using shaders, overlays and adding boxart to make your setup look amazing In this Retr. I love shader, but we want to start publishing these for the least common denominator hardware, so these could be used on a Raspberry Pi setup etc.I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border. It’s configured to match the screen bezel I’ll be using going forward as well. I’ve also got a venom-guest-crt shader configuration file with the parameters I’m using for my own setup in case anyone wants to use it. I’ll also be including config files for the Retroarch versions with preset screen coordinates. ![]() You can see the beta version of it at: .įor the time being, for my own files, I’ve set up a new structure on my dropbox that is cleaner and hopefully simpler to navigate. Soon these files will be available for download on a new web site we are putting together that will have a lot of features for navigating all the available overlays. Over time, I’ll go back over the existing overlays and create MAME lay versions for them as well. I’ve renamed this thread as we’ve got a group of us ( and myself) working closely together as a team on these overlays and it will simplify things if we can reduce our posts to a single location.Īdditionally, we will be posting both standard MAME and Retroarch copies for the overlays going forward, starting with Karnov.
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